{"product_id":"shigeru-miyamoto-super-mario-bros-donkey-kong-the-legend-of-zelda-hardcover","title":"Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda - Hardcover","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eJennifer Dewinter\u003c\/b\u003e (Author), \u003cb\u003eCarly A. Kocurek\u003c\/b\u003e (Editor), \u003cb\u003eJennifer Dewinter\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eVideo games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eYou may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises \u003ci\u003eSuper Mario Bros.\u003c\/i\u003e, \u003ci\u003eThe Legend of Zelda\u003c\/i\u003e, and \u003ci\u003eDonkey Kong\u003c\/i\u003e-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. \u003cp\u003e\u003c\/p\u003eCombining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eJennifer deWinter\u003c\/b\u003e is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 200\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.5 x 8.5 x 5.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e May 21, 2015\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48119856333048,"sku":"9781628924688","price":197.44,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0698\/5629\/7208\/files\/WnROV2ZxZU4rUkV6eEhyYnI0UjVoZz09.webp?v=1773975029","url":"https:\/\/barneysbooksellers.com\/products\/shigeru-miyamoto-super-mario-bros-donkey-kong-the-legend-of-zelda-hardcover","provider":"Barney's Book Sellers","version":"1.0","type":"link"}