Polygons Feel No Pain: Your Pocket-Friendly Companion When Learning Computer Graphics. - Paperback
Details
by Ingemar Ragnemalm (Author)
Small size, low cost textbook in Computer Graphics programming using C and modern OpenGL. It covers a lot more than you might expect from a book this size. Mainly aimed at undergraduate university courses. The book uses the C programming language, with code prepared for C++ once you want it. Your code will be cross platform, working on Windows, Mac and Linux. This is part 1, focusing on graphics. Part 2, "So How Can We Make Them Scream?," covers more graphics but also other techniques that are important for game programming.
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