Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy - Hardcover
Details
by Anthony Lewis Brooks (Editor), Sheryl Brahnam (Editor), Lakhmi C. Jain (Editor)
This book details serious games, alternative realities and play therapy. It focuses on the use of digital media for the therapeutic benefit and well-being of a wide range of people, from those with special needs to the elderly to entire urban neighborhoods.
Back Jacket
This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people-spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research-interdisciplinary initiative that are already profoundly impacting society.
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